When calibrating projectors using QuickCal it is crucial that the 3D mesh object is modelled accurately to the physical model. Once you've done enough points (about 10-15 per projector) the disguise software can work out exactly where the projector is, and what lens qualities it has. The basic process of QuickCal is relatively simple : drop reference points onto the 3D model of the projection surface, and then 'line up' by dragging each point in the projector's output raster until it hits the corresponding point on the real surface. As long as the 3D meshes are good matches to the real-world projection surfaces, QuickCal can accurately calculate the projector parameters. QuickCal is based on reference points on given 3D meshes for a projector's target surfaces, and user-defined 2D image coordinates that are manually assigned to these 3D reference points. Students are introduced to disguise in the PLAI foundations course, learning how to create usable 3d models in the 3d revisualization class and apply as well as deepen their knowledge in the hands on courses that take place in the school’s new bespoke lab space, dedicated to the convergence of lighting, projection and interactive systems.QuickCal is a user-driven process of calibrating a virtual projector's position, orientation and lens properties to match the real-world projector. disguise is taught at UT as the de-facto standard for architectural mapping and previsualization. PLAI is part of the BSc in Arts and Entertainment Technology at the school for design and creative technology. Production Lab course is part of the PLAI (Projection, Lighting And Interactivity) emphasis led by Sven Ortel. Then when it’s time to deliver, pick one of their hardware options with the right amount of power to seamlessly turn your concept into a creation. Use the disguise software-only show design tool to visualise, design, and sequence projects wherever you are. Whether I’m freelancing as a programmer or teaching class, I always get great customer support from disguise.”ĭisguise is building the next generation of collaborative tools to help artists and technologists realise their vision. He adds that disguise support “has always been very helpful and fast to respond to any issues I may have. “My v2 of this sort of project will allow students more time to explore the timeline possibilities of disguise, which I am excited about.” “I really enjoy working with disguise and know the students do as well,” he says. Matt is in the process of developing another semester-long project using disguise. Real-world placement values and beam calculations were incredibly easy to illustrate through the use of disguise.” “The ability to show the students the relation between the disguise virtual world and reality served as a fantastic teaching tool. Matt says disguise’s QuickCal feature proved useful for students, and the 4x4pro was able to handle all of the video playback needs “effortlessly” utilising Hap Q and Hap Alpha. disguise allowed each student to work on one consistent timeline and learn the fundamentals of UVW mapping.” For this project, I wanted to offer interested students the opportunity to work with disguise at a higher level and to dive deeper into its capabilities. “Free-run versus locked video layers are usually new concepts for students and take some time to get familiar with. “I have taught disguise for several semesters now, and I have consistently found that students are quick to pick up on the controls of disguise,” he reports. Matt teaches disguise for two weeks during his foundations course.
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